Wednesday, June 13, 2012

Final Essay



Piracy is one of the largest issues with the technological age, and there is a major effort being put forward by government legislation to stop it however they can. Piracy affects music, video games, books, movies, music videos and audio books, causing massive losses to the respective industries those products are manufactured in. Perhaps the largest impact piracy has is on the independent product developers, who don’t have large fanbases who will purchase their products, and don’t have support from the major companies to advertise and distribute mass quantities of their product. While independent music is impacted the most by a single act of piracy in the music industry, there are many factors involved with the detailing of piracy that make determining who is most impacted by piracy overall.
The issue of piracy has sprung into the limelight recently, with members of Congress attempting to force two anti-piracy bills through before much controversy could sprout from them. These bills were called the Stop Online Piracy Act (SOPA) and Protect Intellectual Property Act (PIPA), and with heavy support from the video game, music and movie industries, these bills nearly passed. While these bills had a noble goal in stopping possibly the greatest loss of revenue in our nation’s history, they went about it the wrong way, instead increasing the definition of piracy to include simple streaming of copyrighted content on a website, and it granted the government the power to effectively shut down any website deemed to have copyrighted content without permission, which with the widened definition, would include almost every website online at this moment, including government sites as well. If the government is willing to take such extreme risks to shut down piracy, it clearly must have a huge negative impact on the economy as a whole, and in particular the music, video game and movie industries.
The scope of piracy in itself is a way to get what you want without having to suffer consequences, whether those consequences are money, shame of walking into a theatre, or other dire concerns people have. To that extent, when the anti-piracy bills SOPA and PIPA came out, their supporters claimed that the US Economy lost $200 to $250 billion per year from piracy. If those numbers are to be true, that’s over $800 per citizen in America, and the combined wealth of approximately 750,000 jobs. However, Cato Institute’s Julian Sanchez proved that the numbers were horribly off, and the government released a statement stating that the figures “cannot be substantiated or traced back to an underlying data source or methodology,” so they are to be ignored completely. A much more conservative estimate was produced by the Institute for Policy Innovation; their grand total was a mere $58 billion. However, Sanchez again proved these numbers to be wrong, as these inflated the numbers intentionally, double-counting and sometimes even triple-counting instances of piracy (Raustiala/Sprigman). As of now, there is no knowledge of the exact impact that piracy plays on the industry, but it is definitely not as large as it has been made out to be in the past.
While it may be near impossible to predict the impact of piracy on the industry, it may be even smaller than previous estimates have predicted. Robert G. Hammond, a professor of Economics at North Carolina State University, submitted an analysis stating that piracy may not cause lost sales, but the contrary; albums pirated more often actually sell more copies than albums that aren’t pirated very frequently. "If it's an artist you've never heard of or have [never] listened to, you're coming to it with a clean slate, so there's a good chance you're not going to like it," he says. "If you already know the artist, you're just downloading to make sure it's not a clunker—if you like it, you'll still go out and buy it." However, he later states that this may not be an improvement of the industry; comparing piracy to Coca Cola advertisements, people will buy Coca Cola after seeing them, but there may not be more people overall purchasing soda beverages, meaning that it may not necessarily be good for the overall music industry (Koebler).
In order to judge why piracy makes such a big impact on all these industries, we first must define what exactly piracy is, and other related terms that are often combined within piracy. According to the Merriam-Webster dictionary, the definition of piracy is, “the unauthorized use of another's production, invention, or conception especially in infringement of a copyright.” (Merriam-Webster) This is a very broad definition, and in fact is not a very suitable definition of piracy, as playing music in a public place could be defined as piracy, using this loose definition. As such, piracy is more often redefined as, “the illegal use or download of copyrighted material from unauthorized sources.” With this redefinition in place, it’s clear to see how piracy can be a big issue; downloading anything you want for free, and with almost no way to tell you have done it. However, upon research being done into the issue of piracy, some people find that internet pirates, a term used to clump together everyone who has committed piracy, actually fall into two categories; people who would have bought the product if piracy wasn’t an option, and people who wouldn’t have bought the product. These two groups are lumped together as “lost sales,” though upon closer inspection, those who otherwise wouldn’t buy the product aren’t a lost sale, rather than an acquired fan that may in the future purchase similar products. A lost sale would be someone in a middle class family in a first world country, choosing to save his allowance to buy a guitar instead of his rock idol’s newest album, rather than a poor starving child in an underdeveloped nation, who has to choose between food and music. As well, in a worst case scenario, Merge co-founder Laura Ballance states that “sometimes these bootleg sites are the ONLY WAY to get a hold of certain artists’ music.”(Rossmure)
In many instances of the aforementioned scenario, those certain artists are independent musicians. However, what defines an independent musician is also up for debate. The most common and widespread definition is a musician who is not signed onto one of the major record companies, like Warner Music Group or Universal Music Group, or their subsidiaries. However, there is a growing mindset where “indie” music is entirely a do-it-yourself mentality, from writing to producing to shipping, and even some define it as being signed to a record label that isn’t owned by one of the major record companies, essentially splitting the original definition in half. However, this is a very minute and unpopular definition; the majority still define independent musicians as the former.
Being an indie band is a major commitment; many bands are DIY projects, with very little outside help, save for one or two producers who they were friends with before they started making music. Any failure of an album release could result in a significant loss in income, and as a result, could make a band crumble and disintegrate. Bang Camaro, a hard rock band containing anywhere from 14 to 25 members at a time, fell victim to this issue, when their albums didn’t sell well enough to support such a massive group of guys with heavy desires for alcoholic beverages of the Jack Daniels variety. Despite having a relatively large fanbase for an independent band, the large demand for income for travelling as well as keeping the band alive was too taxing for them to afford. Once they released their second album to try and stay afloat, they began trying to tour again, but organizing a group of that many people at once is difficult, and very few of them could commit to a tour which would keep the band’s net worth around zero, if maybe slightly positive. (Necochea)
Now, with both independent music and piracy defined, we can adequately detail the problems indie musicians face against people who download their music for free. The most direct comparison one can make with independent music is to mainstream musicians, bands signed to record labels owned by the major record companies. Using the most popular source for legally acquiring music for mainstream bands, iTunes, and assuming a $9.99 album is being sold, the record labels take over half the profits, at $5.35, whereas the musicians take in a measly 94 cents, the remainder of which is profit for iTunes. For the band to make the minimum wage for a month, their album has to sell over 1,200 copies, which given the fact that they are mainstream bands, is not as difficult as it sounds. Compare this to BandCamp, the equivalent of iTunes for independent musicians; there, the hosting site takes 15 cents per dollar, and the band earns 85 cents. Given the smaller fanbase indie musicians have, this huge spike in profits is required to stay on an even playing field. This also means, however, that pirating an indie album worth $10 is equal to pirating nine mainstream albums worth $10 in terms of revenue for the band.(Rossmure)
Another very basic issue surrounding the debate of piracy is one of digital ownership, or the possession of a product which contains no substance and is purely data, such as an MP3 music file or an e-book. In 2009, Amazon thrust itself right into the middle of this debate by removing George Orwell’s books “1984” and “Animal Farm” from their e-book library, deleting them off any Amazon products that had the files, and refunding the cost. While this sounds rational, the fact remains that Amazon deleted products that were purchased and rightfully belonged to the customers, which raised a major issue; is online content purchased from major online retailers actually owned by the customer, or is it merely being borrowed for a nondescript amount of time before they decide to take it away? Melissa Perenson from PCWorld poses a scary thought about the consequences actions like this can mean for the future, stating, “What happens if a controversial book comes out, and a publisher decides to remove it from distribution? Or, a book is banned for whatever reason -- as happened in parts of the world with The Satanic Verses? Neither is a common scenario, but both are examples of the control we, as owners, can potentially lose over the content we've purchased in the digital realm. With physical content, no one, even a disgruntled copyright owner, can take away what you've paid for.” If publishers or distributors decide that a certain material isn’t suitable for public viewing, they can simply delete it under the guise of protection, whether it is because the book is banned, or the book is discontinued.
This issue pertains heavily to musicians as well, in the form of DRM-locked media.  First passed by the Digital Millennium Copyright Act of 1998 (DMCA), digital rights management (DRM) is a way for content creators/distributors to lock down any unintended sale or use of their product. There are many faults with how the system works, however, and a basic act like creating a CD with DRM-infused media could trigger the DRM to lock up, preventing that file from ever being used again. Attempting to recover a file that has been locked is, by legal definition, piracy, and punishable as such. Fortunately, iTunes, the major distributor and former DRM user, has changed their ways, and very few distributors still use DRM-locked media, but it is still worthy of careful watch due to the severity of the issue.
One of the large ways independent artists, independent game designers and many other people are dealing with piracy include a new website called Kickstarter. On Kickstarter, an individual or group posts a monetary goal that they want to meet, and set a deadline. The individual also sets up “milestones,” points where if you donate that amount of money to their cause, they will reward you with ever-increasing goods. The prizes can range from a variety of things, from an early download of the album at a $10 donation, to having the band play a private concert in your house for $6000. Many independent musicians are setting goals on Kickstarter and putting the names of everyone who donated $25 or more in their “Special Thanks” section of the album lyrics/art book. “When people can contribute and have recognition for it on what they contributed to, it makes them feel very proud, and from our experience, likely to buy our albums more, or donate more money the next time we try it again,” states a second anonymous band, emphasizing the connection that indie bands have with their fans.(Kickstarter)
Other ways independent bands have been combating piracy is through a method aptly named “Name Your Price” sales, where the band puts their album on sale for a minimum of one cent, and people can insert their own price, whether that price is the minimum of one cent, or more than the recommended price of $10. Andrew Benjamin, member of a band that subscribes to this method of album sales, believes it can work, stating, “Some people insist on paying more for our music than we ask. Hopefully these things will balance, even on a larger scale.” (Rossmure)
As stated previously, the indie musicians are hurt the most by one act of piracy, but there are a multitude of factors that determine the group most often hit by piracy. The biggest issue arising from the debate over piracy, however, is the topic of digital ownership, the idea behind owning something that does not tangibly exist in your own physical hands. Can something that one doesn’t own a physical copy of be considered their own, or is it, as Perenson put it in her essay, simply borrowing it at a set price? If it is possible to own something without possessing it, does that give one the right to try to keep it in the instance of a computer failure? These questions currently have no answer, and the future must define it so that basic ownership rights are defended.

Multimedia:
http://s3.amazonaws.com/infobeautiful2/selling_out_550.png
Word file I'll attach in the email

Sources:
Rossmure, Mark. "Skull and Trombones: Music Piracy's Effect on the Independent Musician." Steampunk Chronicle. N.p., Feb. 2012. Web.
"Piracy." Merriam-Webster. Merriam-Webster, n.d. Web. <http://www.merriam-webster.com/dictionary/piracy>.
Necochea, Alex. "What Happened to Bang Camaro?" Weblog post. MySpace. Bang Camaro, n.d. Web. <http://www.myspace.com/bangcamaro/blog/539159764>.
Kickstarter homepage
McCandless, David. "How Much Do Music Artists Earn Online?" How Much Do Music Artists Earn Online? N.p., 13 Apr. 2010. Web. 
Raustiala, Kal, and Chris Sprigman. "How Much Do Music and Movie Piracy Really Hurt the U.S. Economy?" Freakonomics ». N.p., 12 Jan. 2012. Web. 
Koebler, Jason. "Report: Album Piracy May Help Musicians Sell." US News. U.S.News & World Report, 29 May 2012. Web

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